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;ELC ;;; Compiled ;;; in Emacs version 27.2 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. ;;; This file does not contain utf-8 non-ASCII characters, ;;; and so can be loaded in Emacs versions earlier than 23. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (byte-code "\300\301\302\303\304\305\306\307&\210\310\311\302\312\313\314\306\301&\207" [custom-declare-group solitaire nil "Game of Solitaire." :prefix "solitaire-" :group games custom-declare-variable solitaire-mode-hook "Hook to run upon entry to Solitaire." :type hook] 8) #@31 Keymap for playing Solitaire. (defvar solitaire-mode-map (byte-code "\302 \303 \"\210\304\305\306#\210\304\307\310#\210\304\311\312#\210\304\313\314#\210\304\315\316#\210\304\317\320#\210\304\321\322#\210\304\323\306#\210\304\324\310#\210\304\325\312#\210\304\326\314#\210\304\327\330#\210\304\331\332#\210\304\333\334#\210\304\335\336#\210\304\337\306#\210\304\340\310#\210\304\341\312#\210\304\342\314#\210\304\343\344#\210\304\345\330#\210\304\346\332#\210\304\347\334#\210\304\350\336#\210\304\351\316#\210\304\352\320#\210\304\353\354#\210)\207" [map special-mode-map make-sparse-keymap set-keymap-parent define-key "" solitaire-right "" solitaire-left "" solitaire-up "" solitaire-down " " solitaire-move [remap undo] solitaire-undo " " solitaire-do-check [right] [left] [up] [down] [S-right] solitaire-move-right [S-left] solitaire-move-left [S-up] solitaire-move-up [S-down] solitaire-move-down [kp-6] [kp-4] [kp-8] [kp-2] [kp-5] solitaire-center-point [S-kp-6] [S-kp-4] [S-kp-8] [S-kp-2] [kp-enter] [kp-0] [115] solitaire-solve] 4) (#$ . 687)) (put 'solitaire-mode 'mode-class 'special) (defvar solitaire-mode-hook nil) (byte-code "\300\301N\204\f \302\300\301\303#\210\304\305!\204 \302\305\306\307#\210\300\207" [solitaire-mode-hook variable-documentation put "Hook run after entering Solitaire mode.\nNo problems result if this variable is not bound.\n`add-hook' automatically binds it. (This is true for all hook variables.)" boundp solitaire-mode-map definition-name solitaire-mode] 4) (defvar solitaire-mode-map (make-sparse-keymap)) (byte-code "\301\302N\204 \303\301\302\304\305!#\210\306\307!\204 \303\307\310\311#\210\312\313 !\210\307\302N\204- \303\307\302\304\314!#\210\306\300!\204B \303\300\310\311#\210\315\316\300\317\"\210!\210\300\302N\204P \303\300\302\304\320!#\210\303\311\321\322#\207" [solitaire-mode-abbrev-table solitaire-mode-map variable-documentation put purecopy "Keymap for `solitaire-mode'." boundp solitaire-mode-syntax-table definition-name solitaire-mode (lambda (#1=#:def-tmp-var) (defvar solitaire-mode-syntax-table #1#)) make-syntax-table "Syntax table for `solitaire-mode'." (lambda (#1#) (defvar solitaire-mode-abbrev-table #1#)) define-abbrev-table nil "Abbrev table for `solitaire-mode'." derived-mode-parent special-mode] 5) #@466 Major mode for playing Solitaire. To learn how to play Solitaire, see the documentation for function `solitaire'. \<solitaire-mode-map> The usual mnemonic keys move the cursor around the board; in addition, \[solitaire-move] is a prefix character for actually moving a stone on the board. In addition to any hooks its parent mode `special-mode' might have run, this mode runs the hook `solitaire-mode-hook', as the final or penultimate step during initialization. (defalias 'solitaire-mode #[nil "\306\300!\210\307\310 \210\311\312\310\313N\203 \314\311\313\310\313N#\210\315!\204' \316\317 \"\210\320\f!\211\2036 \321 =\203<